Let me put it this way... I worked over a dozen jobs in my lifetime. I've worked in construction, as a pizza delivery boy, cashier, salesman, mechanic, i mean I did many things to pay my way through school.
Most of the jobs that I worked before were small-business. Almost every job I had was shitty pay, no benefits, no insurance, crazy hours, no work safety, etc. I work for a big company now as an "engineer-for-hire" and I get medical care, retirement plan, great schedule, time-off, etc. The big corporation is giving me all this good stuff. And what did small business give me? Crappy pay with no benefits.
Generally, the bigger the company the better benefits it provides for employees. The bigger the company, the more money it donates to charity, etc.
Do you know that Bill Gates (who you all love to hate) changed the course of the AIDS epidemic in Africa with all the money that he made with Microsoft? I am running Windows, and I know that some of the money that I paid for it went into charity to help people in Africa. It's stupid, but it is true.
I don't need a history lesson, but maybe you do. Although try reading a book next time, instead of learning about history from an abandonware web site.
Boo Hoo!! They are making money while you spend your time playing LFS. Yeah, that's definately a reason not to like them!!!
Is that why they charge 24 quid for the latest version of LFS? E-mail the developers and ask them whether or not they want to make any money with this game. If you think not, then you've got another thing coming.
People, please! I know that big corporations are meanies, and we all should live in socialism and rub each other's backs all day long, but it doesn't always work this way.
EA and other gaming corporations provide thousands, probably millions of people with jobs that feed their families. EA and other gaming corporations provide millions of gamers with good quality games. However, how do you make sure that a game sells well? Sometimes it means "nitrous oxide" and "chrome wheels" and "dumbed down physics". Do I play NFS:U? Hell no. Do I go bashing around big corporations? No.
I just hate all this whining about how big corporations suck, while most of you are sitting in front of a borrowed computer in your mom's basement. I work for a big corporation that not only provides jobs for thousands, but also provides life-saving drugs for millions of people (its a pharmaceutical company). Would three people in their basement be able to make drugs to cure millions? I don't think so. You need a BIG company for that.
How many jobs did LFS create? Three?
Sorry for the rant, I just hate stupid bitching and whining about "mean corporations".
Not 100% sure what you mean here, but Ford is going down the dumpster FAST. Whatever they want to do they need to take care of it soon or risk going down the drain.
Personally, I don't really understand the point of purchasing foreign automobile companies when they can't sell cars at home. There is something very wrong about building a Jaguar luxury car using Volvo chassis and American (read: cheap ass) interior. MHO tho
PS i drive an '04 Ford Taurus, so its not my fault they are going bankrupt
It's the part of the whole "I hate Windows, all games and music should be free, screw Bill Gates, corporations must die" spiel. I think it's a European thing. Don't try to use logic to understand it, some people just hate the fact that others make more money than them.
The funny thing is that LFS costs the same or even more than most commercially available games out there, everybody tends to forget about that.
But yeah, EA is evil because they make games that millions of people can enjoy and they charge money for it. Basically the same thing that LFS developers do. I'm not sure what the problem is.
Ok I clicked the "Remove deadzones" option, and it did help in a sense that now when I move the wheel in the "deadzone" I see input on the screen. What it did not fix, however, was the fact that I still get no physical resistance in the "'deadzone" when the wheel is in the centered position. This is some sort of a mechanical defect that cannot be fixed with software.
Im thinking that Im going to take my wheel back to the store, and make them open a new one for me, and try it out to see if I can feel the deadzone on another wheel. If it feels the same, i'll just keep mine, if not I'll swap it.
I guess my question here is, does anybody else have the same problem? If its a defect on every Momo wheel, i'll just keep the wheel that I have now and save the trip to the store.
I bought the Logitech Momo force feedback wheel at Comp Usa, new. The box was red (color), so I assumed it was the infamous "red" Momo, but again I might be wrong.
Thanks for everyone's help, I'll try it as soon as I get home, and let you know if it helped.
I would assume that the structural composition of a tire will change when the it is heated up to very high temps, i.e. close to "blow up" temp that is (arbitrarily) set to 200C, and then is cooled down. It would be especially true if the tire is built of a composite material.
My limited expertise in material science extends to steel/alloys so I might be completely off track here, although this matters seems to be worth investigating.
The 200C "blow up" value will definately vary from one type tire/rubber/composite to another, so that's another issue that should be addressed.
I bought a red (?) Momo about a week and a half ago. The problem that I am having started right out of the box. Im not sure if its a big deal or not, and should I go and exchange the wheel.
The wheel has a certain degree of leeway where I get no resistance to movement, and no input into the game. When I move the wheel I generally feel a certain resistance, and the car on the screen responds to the input. However when I center the wheel, i can move it a tiny bit (maybe 1-2mm) without any resistance, and no input into the game. Its sort of like driving an old car, but not as severe. It's not a huge problem but it is a pain in the ass, especially considering that i JUST shelled out a hundred bucks for the damn thing.
English = NOT my first toungue, so did anybody understand what the hell Im talking about? Should I go and return it, or does this happen to everybody?
I know that im not shelling out $300 until I see some feedback on this. A decent wheel + pedals (with clutch???) + gear shifter like that is gonna cost much more than $300.
Why are you so sure that Logitech will put together a QUALITY set up for such a low price? I feel bad about spoiling the general fanboi mood around here but after so much hype about a few pictures and a video on Youtube, I can almost feel a huge letdown when the bloody thing hits the stores.
Has anybody ever used a G25 before? Logitech hasnt released the wheel yet, and you all are already paying full price and more. No guarantee that G25 is not a pretty looking Momo or plain garbage.
I know that Im waiting at least two months until you all try it out, and confirm my belief that G25 is nothing but a souped up DFP. The price on the unit by that time will be $150 on ebay with free shipping in case I want to buy one.
Sorry, I didn't meant to inject too much common sense into this thread, seeing how eager people are to pad Logitech's pocket.
Hi everybody. I discovered LFS some time last week, played around with wheel/keyboard for a bit and then picked up a momo from a local electronic store ($100 ). One of those impulse purchases I guess, but so far I am happy with it. I've never really played race sims seriously before but I think that I found a new hobby. I bought S2 license this morning, so i'll be sticking around.
About myself, im 22 just got out of college, working as an engineer right now. Going back to school in the spring (can't get enough of it), see yuo on the tracks!!!